Puzzle-Box Learning
In another experiment involving drive, Edward L. Thorndike put a cat into a puzzle box. The cat attempted to get out via various behaviors (mewing, scratching, and so on). By chance, it stepped on a plate that resulted in the door opening, allowing the cat to escape. The cat was repeatedly returned to the box, and soon it would escape right away by stepping on the plate; other, useless behaviors were no longer manifested. The source of D in this case was the anxiety induced by confinement in the box, which could be measured by various physiological changes, such as heart rate and hormonal levels. Escaping would make the anxiety disappear; D is reduced. D reduction results in an increase in the probability that the behavior immediately preceding it (stepping on the plate) will recur. Thorndike describes this puzzlebox learning as trial and error, implying a blind attempt at various means of escape until one happens to work. He states that a “satisfying effect” will create repetition, calling this the law of effect; the essence of the satisfying effect appears to be drive reduction. A five-stage learning cycle is then complete: It consists of need, drive, behavior, drive reduction, and behavior repetition.
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