How Information Structures Have Impelled the Evolution of Human
How Information Structures Have Impelled the Evolution of Human Cognitive Architecture A. Information Structures While considerable work by many researchers over several decades has been devoted to the organization of human cognitive architecture, far less eVort has gone into investigating the information structures that must have driven the evolution of that architecture. Some work has been carried out by Sweller (1994) and Halford, Wilson, and Phillips (1998). Sweller (1994) suggested that all information can be placed on a continuum according to the extent to which the elements that constitute the information interact. At one extreme, there is no interaction between the elements that need to be learned. They are independent. Element interactivity is low or, indeed, nonexistent, which means that each element can be considered and learned serially without reference to any other element. Because elements at the low element interactivity end of the continuum do not interact with each other, there is no loss of understanding despite each element being learned individually and in isolation. Understanding is defined as the ability to process all elements that necessarily interact simultaneously in working memory. Learning such material imposes a low cognitive load because each element can be learned without reference to other elements. At the other extreme of the continuum, there is close interaction between the various elements that need to be learned. Element interactivity is high, which means that if the material is to be understood, all of the information with its multiple elements must be processed simultaneously, imposing a heavy cognitive load. Elements that interact can be processed individually, in serial fashion, but not with a high degree of understanding. Processing high element interactivity material without learning necessary relations between elements will result in rote learning. The reason rote learning occurs 216 John Swellerfrequently is because learning individual elements without learning important relations and interactions between elements can reduce cognitive load dramatically. When rote learning, only one, or at most, a very limited number of elements need to be held or processed simultaneously. In eVect, during rote learning, high element interactivity material is treated by the cognitive system as though it is low element interactivity material. In contrast, learning high element interactivity material with understand- ing imposes very heavy cognitive demands, especially if there are many interacting elements. For understanding to occur, all interacting elements must be processed simultaneously, and for some extensive, high element interactivity material, processing all of the interacting element simultan- eously may be very diYcult or even impossible (Pollock, Chandler, & Sweller, 2002). Learning such material by rote reduces cognitive load, but at the cost of understanding. Examples of very low and very high element interactivity material are discussed next
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