General Instructional Consequences
General Instructional Consequences Instruction is only necessary toward the unlearned end of the learning continuum of the cognitive matrix of continua (Fig. 1), and one of its primary functions is to provide a partial substitute for the missing central executive at this end of the continuum. Consider again someone wishing to learn the road route frompointAto point B. They can have someone explain the route, use a road map, or use a combination of prior knowledge with a problem-solving search to fill in the gaps. These activities function as a central executive in 244 John SwellerdiVerent ways and have diVerent instructional consequences. Both an explanation and a map are two diVerent forms of direct instruction, whereas problem solving provides an example of exploratory learning. An explanation provides a strong substitute for a cognitive central executive. As one would expect from a central executive, it provides an overarching set of instructions for the critical processes that must be taken. Furthermore, the instructions can be followed with a minimum of additional learning, such as learning to use a map. If the explanations are adequate, all random processes are eliminated because the explanation, as a central executive, tells the learner precisely what needs to be done. Once a road route is learned, the learner moves to the right side of the matrix of continua, and the schemas acquired take over from the explanation and act as the central executive, rendering an explanation redundant. A map, while it also acts as a substitute for a cognitive central executive, requires more intermediate learning than an explanation before it can be used. People need to learn to use a map before they can use it to learn a particular route. Thus, learning to use a map has its own set of learning continua, and until a person has acquired the map-reading schemas that allow movement to the right side of the matrix of continua for map reading, learning a route by using a map will be diYcult or even impossible. Nevertheless, if map-reading skills have been acquired, a map, like explanations, can provide a powerful central executive substitute. Used properly the need to consider the consequences of random actions can be totally obviated and can continue to be avoided until the schema-based central executive on the right of the matrix of continua takes over the executive functions. Problem solving provides the least eVective substitute for a cognitive central executive. There is no choice but to propose actions randomly and then use the environment or prior knowledge to test the eVectiveness of those actions as far as they can be tested. The learner is likely to move to the right of the matrix of continua very slowly, and so for much of the learning process, there is no eVective central executive function. Only toward the end of the learning process, when schemas have been acquired, is an eVective central executive available. Using this reasoning, problem solving may be considered as a last resort instructional technique when other more direct forms of instruction are unavailable. The inadequate central executive function provided by problem solving has other ramifications. Combining elements randomly and testing the eVectiveness of combinations against reality require substantial working memory resources (Sweller, 1988). The activity imposes a heavy working memory load just at the point where working memory resources are at their weakest because problem-solving search occurs at the new, yet-to-be-learned Evolution of human cognitive architecture 245end of the learning continuum where working memory limitations are relevant. The heavy working memory load associated with problem solving can interfere with learning. Direct, fully guided instruction alternatives to problem solving circumvent both the lack of a central executive and the heavy cognitive load associated with search. On this analysis, direct guided instruction, rather than problem solving, should be used as a means of acquiring schemas. Substantial empirical evidence exists for this suggestion (see Sweller, 1999; Sweller, van Merrienboer, & Paas, 1998; Tuovinen & Sweller, 1999). The contrast between direct guided instruction and exploration applies to all material that needs to be learned, including material covered in educational institutions. Learning to solve classes of mathematical problems, write essays in history, run scientific experiments, or learning to read and write must all be aVected without an adequate cognitive central executive provided by schemas. Showing students how to solve mathemat- ical problems, write particular types of essays, run experiments, or providing direct instruction in how to read and write can all provide an eVective central executive substitute and reduce the cognitive load associated with problem solving, although care must be taken to ensure that the instruction itself does not impose a heavy working memory load (e.g., Sweller, Chandler, Tierney, & Cooper, 1990; Sweller, Mawer, & Ward, 1983). In all cases, direct guided instruction can provide a temporary replacement for schemas until they are acquired. Indirect instruction provided by various discovery/exploratory techniques oVers a less eVective central executive substitute with an inevitably high random component. Direct guided instruction is eVective because it reduces the number of random element combinations that must be tested. It is likely to be essential for very high element interactivity material for which the number of random combinations that must be tested will be unacceptably high. The knowledge that lies behind such material could only be derived by scholars engaged in the very lengthy, working memory- taxing activities inevitably required when dealing with a multitude of interacting elements that are not appropriately organized by a central executive. Such problem-solving activity is unavoidable when neither schemas nor direct instruction are available to act as a central executive that indicates appropriate relations between elements. Humans learn through problem solving not because it is eVective (empirical evidence indicates unambiguously that it is not eVective as a learning device, see Sweller, 1999; Sweller et al., 1998) but because they are forced to by the environment and the lack of a central executive. Direct guided instruction acts as a substitute for a central executive and should always be used if available. 246 John SwellerB. Creativity Creativity has always been a diYcult concept to deal with or even to define. Nevertheless, most definitions of creativity incorporate the generation of new ideas and, under such definitions, it is easy to assume that the general instructional consequences discussed in the previous section leave no room for human creativity or may even stifle creativity. In fact, the common information processing structures of human cognitive architecture and evolution by natural selection can provide a solution to the problem of human creativity. Evolution by natural selection has created innumerable functions, procedures, and outcomes that vastly exceed the capability of human cognition. We are not only unable to create what evolution by natural selection has created, to this point we are unable to even understand many of the products of evolution, with massive scientific enterprises being devoted to precisely this cause. Given the much shorter time frame in which human cognitive activity operates, it is not surprising that our creative endeavors are unable to match those of evolution by natural selection. Nevertheless, humans are and have been creative and that creativity can be explained by the current theoretical framework. Based on the perspective of this chapter, human creativity and the creativity exhibited by evolution by natural selection are generated by the same mechanisms. Those mechanisms are reflected on the left side of the matrices of continua. A knowledge base in long-term memory or as part of a genetic code may become inadequate and is altered by random processes; the knowledge base requires procedures for testing the eVectiveness of alterations and only incorporating those that are eVective; and the knowledge base must have mechanisms to protect it from large random alterations that may destroy it. Using these mechanisms, both evolution by natural selection and human cognition have been able to create new and eVective structures. It needs to be noted that on this analysis, random processes provide the initial impetus for human creativity just as random mutation is critical for the creativity of evolution by natural selection. There is no central executive determining what is creative (left-hand side of the second continuum of Figs. 1 and 3). Nevertheless, despite the initiating random processes, creativity is critically determined by the current knowledge base, as it is from that base that new creative actions are taken, just as it is the information encapsulated in a genome from which random mutations can determine new biological procedures and functions (fourth continuum of Figs. 1 and 3). Langley, Simon, Bradshaw, and Zytkow (1987) also suggested that creativity depends on an appropriate knowledge base associated with Evolution of human cognitive architecture 247conventional problem-solving search mechanisms. Some evidence for the validity of their proposal comes from a production system that they constructed that rediscovered some of the early laws of physics. That system only had the knowledge base required to generate particular laws and so has not been able to discover new scientific laws. If the theoretical suggestions made in the current chapter are valid, no computational system is likely to discover, as opposed to rediscover, new scientific laws unless it incorporates a massive knowledge base with the mechanisms for small random alterations of that base over long periods of time along with procedures for testing the eVectiveness of those alterations. Such a system is currently not available. Suggested procedures for ‘‘teaching’’ creativity arise periodically in both psychology and education. None of these attempts has been able to obtain widespread, empirical support. The current proposals imply that teaching creativity is likely to be diYcult or impossible but that humans may no more need to be taught how to ‘‘explore,’’ ‘‘investigate,’’ ‘‘discover,’’ or ‘‘create’’ than does evolution by natural selection. Only a knowledge base can be taught and learned and that knowledge base will determine what can and cannot be created. It is, of course, possible that life on earth includes multiple mechanisms that have creativity as one of their end results and that the creativity exhibited by evolution by natural selection and by humans uses diVerent mechanisms. Nevertheless, the thesis outlined in this chapter suggests a single rather than multiple mechanism
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